Magnet game with target



March 15, 1960 J. c. Mum 1Q 2,928,677

MAGNET GAME WITH TARGET Filed July 31, 1958 2 Sheets-Sheet l March 15, 1960 J. c. M ADAM 2,928,677

MAGNET GAME WITH TARGET Filed July '31, 1958 2 Sheets-Sheet 2 IN V EN TOR.

United States Patent MAGNET GAME WITH TARGET John C. McAdam, Quincy, Mass.

Application July 31, 1958, Serial No. 752,267

3 Claims. (Cl. 273-95) This invention relates to a game with a target played with magnetic devices to throw at the target.

One object of my invention is to provide a game that two or more can play in competition, the winner of which is determined by the positions occupied by magnetic devices on a target.

Another object is to provide such a game with magnetic devices that are so covered that parts of each cover are non-magnetic and extend beyond the magnet, hence a score can be made even though the magnet itself is outside the scoring area, if part of the cover is within said scoring area.

A further object is to provide such a game whereby the covered box in which the target and magnet devices are stored when not in use, can be utilized as a container and support for the target and the magnetizable member, while the game is played.

The foregoing and other objects which will appear as the nature of the invention is better understood, may be accomplished by a construction, combination and arrangement of parts such as is disclosed by the drawings. The nature of the invention is such as to render it susceptible to various changes and modifications, and, therefore, I am not to be limited to the construction disclosed by the drawings nor to the particular parts described in the specification; but am entitled to all such changes therefrom as fall within the scope of my claims.

In the drawings:

Fig. 1 is a front elevational view showing the target for my game in playing position supported by a container and cover therefor.

Fig. 2 is a sectional view taken on the line 2-2 of Fig. 1.

Fig. 3 is a side elevatidnal view of a magnetic device used in playing with my game.

Fig. 4 is a side elevational view of said magnetic de- A cover 20 fits over said container 16 in the usual way, and during play it serves as a backer and support for said container, which fits inside said cover.

Magnetic devices 22 constitute the playing members. Each device has a magnet 24 which, as shown, is enclosed within a cover 26 of non-magnetic material such as braided cloth or other fabric. Said magnet is effective through said cover 26 and will adhere, when thrown, to said magnetizable member 10. Said cover 26 has extensions 28 extending beyond opposite ends which are square, then only the one counts that is farthest inwardly. This arrangement makes the game unusuallyinteresting,

. since even if a square is partly occupied by a portion of one target device, another player may get his target:

device farther inwardly and thus count this square as his, displacing the target device already there in counting the score. This is illustrated in Fig. 5 of the draw ings where one target device is only partly within a center square, whereas another is wholly within it, hence only the latter counts for that square. 7

, When a device is wholly within a square, its occupation is final, and the first player to throw it there receives credit for that square. So long as any part of a magvice shown in a position at an angle of 90 degrees to the position shown in said Fig. 3.

Fig. 5 is a perspective view showing a player playing the game.

As illustrated, my game has a sheet of metal or magnetizable member 10, made of steel or other material which has magnet-attraction qualities. A magnet will adhere to this magnetizable member 10 when contact is made. While target outlines could appear directly on said member 10, I prefer to use a sheet of paper 12 with target outlines 14 made thereon, which sheet is placed in contact with the front surface of said member 10 thus providing a magnetizable target. Said target sheet is shown with nine squares, but many other outlines, of limited areas, may be used in playing the game.

Said magnetizable member 10 and target sheet 12 are retained and supported within the sides of a container 16 during play, as shown in said Fig. I, and are also stored therein when not in use. Many different targets may be used, such as those used in archery contests and in other target games, and they may be placed and remain on either side of said magnetiza e membe 10 at. all times.

netic device is outside a said square, the latter is open for another player to try to occupy it, and thus count it in his score if successful. When any row of squares is occupied the game is won, which occupancy is illustrated by the central vertical row in said Fig. 5.

What I claim is:

1. A game comprising a magnetizable target with rectangular outlines thereon, and a plurality of magnetic devices each embodying a magnet and a non-magnetic cover of fabric outside said magnet and having extensions at opposite ends which extend beyond said magnet, the areas of each said outline being sufiicient to receive the whole of a said magnetic device in both vertical and horizontal directions, a container enclosing and supporting said target in position of use, and a cover outside of and supporting said container.

2. A game comprising a magnetizable target, a plurality of magnetic devices embodying a magnet and a non-,

magnetic cover of fabric outside said magnet and having non-magnetic, fabric extensions at opposite ends which extend beyond said magnet.

3. A game comprising a magnetizable target with rectangular outlines thereon, a plurality of magnetic de- References Cited in the file of this patent UNITED STATES PATENTS 811,780 Herrmann Feb. 6, 1906 1,377,741 Woolhiser May l0, 1921 2,145,434 Rubin Jan. '31, 1939 2,477,531 Volman July 26, 1949 2,562,089 Pishlove July 24, 1951 However, if two target devices 22 have parts extending into the same 

